Ghoul (XX) - Ghouls are slimy, buck-toothed, ugly creatures which live in attics or barns of wizards. They are dim-witted and are content to throw things around now and then. Ghouls are relatively harmless creatures who consume spiders and moths. One species of ghoul has been known to shape-shift into rubbish in order to have a bit of fun, frightening passers-by.
Giant (being) - A great many of the Giants have been hunted down by Aurors, and therefore some have fled to lands far away. Giants are generally feared by wizards and have been known to delight in human as a particular delicacy. Full-blooded giants are about twenty feet tall.
Glumbumble (XXX) - The Glumbumble is a grey fuzzy insect, resembling a mundane bee except in color and speed (it is very slow). They tend to take over honeycombs and the fluid it produces there can cause melancholy. A 12th century Abbey was overwrought with depression in which the nuns ceased to have the will to converse with one another after a particularly nice tea-time. From this sprung the tradition of the "vows of silence." Glumbumble venom is used as an antidote for the hysteria which results from eating Alihotsy leaves. Glumbumbles eat nettles.
Gnome (XX)- The Gnome is a common garden pest resembling a potato with legs. They live in Gnome-holes underground, where they dig up the roots and generally cause a mess. Every so often, a garden must be "de-Gnomed," which involves grasping the Gnomes by the ankles, swinging them around a few times to disorient them, then tossing them out of the garden.
Goblin (being) - Goblins are about half the height of a human and generally are the colors of the earth and ash, with grey hair. They possess grotesquely exaggerated features - each unique to the goblin and likely a combination of his parental lines: extra fingers and toes, missing ears or nose, jointless limbs. Even in spite of these difficulties, they are quite sharp-witted. Notoriously compulsive with a penchant for enterprise they are currently responsible for running the magical economy. Goblins are not enemies to be had, as evidenced by the Goblin Rebellions of the 1600s. Befriend a goblin and you have made an investment in your future. They are particularly fond of children and enjoy giving lollipops to well behaved wizardlings, playing tricks on ones that are impolite. Make an enemy of one and he will attack you where you live, divesting you of your livelihood and social standing.
Graphorn (XXXX) - A large, grayish-purple creature which lives in the mountains of Europe. Graphorns have two extremely sharp horns, making them very dangerous animals. Graphorn horns are useful for potions and Graphorn hide is even tougher than dragons' and also repels spells.
Griffin (XXXX) - Magical creature with the front body of an eagle and hindquarters of a lion, originally from Greece. Fierce in battle and known for courage, these creatures are not to be trifled with. Occasionally it has been known for a wizard to befriend a Griffin, and they have been used to guard treasure.
Grindylow (XX) - A Grindylow is a pale green creature which lives in the weed beds on the bottom of lakes in Britain, particularly Yorkshire. It is also known as a water demon. Grindylows have long, brittle fingers which they use to grip their prey, sharp little horns, and green teeth.
Gytrash (XXX) - Most often mentioned in the folklore of Northern England, the Gytrash is a spectral creature that is known to haunt solitary places such as roads, open fields and the depths of forests. Its most common form is that of an immense hound, but it is also known to take on the forms of horses or mules. Its glowing body is often a pale, sickly bluish-white colour, and its presence is noted by the appearance of mist along the ground. Gytrash abhor light in any of its forms save for moonlight. Spells as simple as Lumos can drive it away, but should an unwary Wizard come into contact with it, the touch of the Gytrash can bring immense pain and temporary paralysation. Continued exposure can render a victim unconscious, though no Gytrash in recorded history has been directly responsible for a Wizard's death.
Hag (being) - Female magical beings, less humanlike than witches. For the most part, all are old and unattractive (shall we say - hideous?). Hags in general are thought of as frightful, but there have been a few benevolent examples of the species. Among other things, Hags have been known to eat children, torment people with nightmares (lore has it that they actually sit on one's head whilst dreaming, but they are actually much more efficient than this), change the seasons, and shape the landscape. They are in tune with the land. Hags are not as adept as wizards at disguising themselves. The most famous of British Hags is "Black Annis" who dwelt in Leicestershire centuries ago.
Hinkypunk (XXX) - The Hinkypunk is a little one-legged creature, looking as though it were made of wisps of smoke. The Hinkypunk carries a light with which it lures travelers into bogs. Alternate means of leading folks astray include murmuring and whispering false directions in the traveller's ear. Muggle scientists explain the lights and sounds as "spontaneous ignition of natural swamp gas."
Hippocampus (XXX) - A Hippocampus is a Mer-horse, with the head and forequarters of a horse and the hindquarters and tail of a giant fish. Typically they travel in herds in the deepest ocean currents, travelling from bed to bed of algae. Mer-folk occasionally capture and tame one of these beautiful creatures.
Hippogriff (XXX) - The Hippogriff is a magical creature with the head of an eagle and the body of a horse. Thought to be the result of a cross between a griffin and a horse, these creatures are nonetheless very powerful and noble. It is written that King Charlemagne and his knights had Hippogriffs as steeds and took them into battle. Hippogriffs are excellent fliers and have the speed and manueverability that rivals and exceeds that of muggle jets. Fierce in battle, Hippogriffs are extremely dangerous until they are tamed, which should only be attempted by trained wizards. A person wishing to approach a Hippogriff should bow first; if the animal bows in return, it can be touched and even ridden.
Horklump (X) - The Horklump is a rather pesky creature which resembles a pinkish mushroom covered with bristles. Horklumps are considered a garden pest and are only useful to other garden pests - as the favorite food of gnomes.
House Elf (being) - House-elves are small humanoid creatures who inhabit large houses belonging to wealthy wizarding families. They are "bound" to the family of the house, which means they do all manner of menial tasks for them until they die, families of elves often passing the care of wizarding families from generation to generation. There are over a hundred house-elves at Hogwarts; there they lay the fires, do the laundry, light the lamps, anything needing doing. The House-Elves are reliably found in the kitchens. A house-elf is a short creature with large bat-like ears and enormous eyes. It is difficult to tell the difference between male and female house-elves, although the female generally has a higher, squeakier voice. Both male and female house-elves do not wear clothing (and would consider it shameful to do so) but cover themselves in towels, tea cozies, or pillowcases or other items not meant for wearing normally. If their owner gives them an article of clothing, it breaks the "enslavement" and the house-elf is thus "free," usually to his or her extreme shame. They have their own sort of magic.
Imp (XX) - The Imp is similar to the Pixie and the Fairy, but is native only to the British isles. It is about seven inches tall and is colored dull brown or black. Imps live in damp or marshy areas. They have a somewhat slapstick sense of humor and they love to trip people so they fall into a stream. They eat small insects. Young are hatched from eggs fully formed at one inch in length.
